{"id":10,"date":"2014-07-27T14:17:26","date_gmt":"2014-07-27T06:17:26","guid":{"rendered":"http:\/\/www.animator.idv.tw\/wordpress\/?p=10"},"modified":"2014-12-25T03:04:46","modified_gmt":"2014-12-24T19:04:46","slug":"autodesk-%e6%8f%90%e4%be%9b-maya2015-sp3-%e6%9b%b4%e6%96%b0%e4%b8%8b%e8%bc%89","status":"publish","type":"post","link":"https:\/\/www.animator.idv.tw\/?p=10","title":{"rendered":"Autodesk \u63d0\u4f9b Maya2015 SP3 \u66f4\u65b0\u4e0b\u8f09"},"content":{"rendered":"<p>\u6b64\u6b21Maya\u66f4\u65b0\u5305\u542b\u4e86\u7684Bug Fix\uff0c\u8a73\u7d30\u7684\u5167\u5bb9\u53ef\u4ee5\u53c3\u8003<a href=\"http:\/\/download.autodesk.com\/us\/support\/files\/maya_2015_service_pack_3\/Maya2015_SP3_Readme_enu.html\">Maya 2015 SP3 Release Note<\/a><\/p>\n<p>Mentelray for Maya\u4e5f\u66f4\u65b0\u81f3mental ray 3.12.1.17<\/p>\n<ul>\n<li>Progressive rendering in the IPR is more responsive now, especially when finalgather is off<\/li>\n<li>Refractions and reflections are enabled for maya_volumefog<\/li>\n<li>Deforming animation in Alembic files imported using GPU Cache is fixed for batch rendering<\/li>\n<\/ul>\n<p>Fixes in the mental ray core:<\/p>\n<ul>\n<li>Unified sampling: fixed possible crash if coverage framebuffer was used in combination with unified sampling<\/li>\n<li>Light importance sampling: reduction of noise artifacts when using point lights with non-physical falloff<\/li>\n<li>Stabilize flushing mechanism for rendering very large scenes.<\/li>\n<\/ul>\n<p>Shader fixes:<\/p>\n<ul>\n<li>For layering material shaders (MILA), added support for back_scatter LPE pass.<\/li>\n<\/ul>\n<p>\u76f8\u95dc\u9023\u7d50<br \/>\n<a href=\"http:\/\/knowledge.autodesk.com\/support\/maya\/downloads\/caas\/downloads\/content\/autodesk-maya-2015-service-pack-3.html\">\u00a0Autodesk maya 2015 service pack 3\u00a0Download<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u6b64\u6b21Maya\u66f4\u65b0\u5305\u542b\u4e86\u7684Bug Fix\uff0c\u8a73\u7d30\u7684\u5167\u5bb9\u53ef\u4ee5\u53c3\u8003Maya 2015 SP3 Release Note Mentelray for Maya\u4e5f\u66f4\u65b0\u81f3mental ray 3.12.1.17 P\u2026<\/p>\n<p class=\"continue-reading-button\"> <a class=\"continue-reading-link\" href=\"https:\/\/www.animator.idv.tw\/?p=10\">\u7e7c\u7e8c\u95b1\u8b80<i class=\"crycon-right-dir\"><\/i><\/a><\/p>\n","protected":false},"author":1,"featured_media":11,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2],"tags":[13,20,19],"_links":{"self":[{"href":"https:\/\/www.animator.idv.tw\/index.php?rest_route=\/wp\/v2\/posts\/10"}],"collection":[{"href":"https:\/\/www.animator.idv.tw\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.animator.idv.tw\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.animator.idv.tw\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.animator.idv.tw\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=10"}],"version-history":[{"count":7,"href":"https:\/\/www.animator.idv.tw\/index.php?rest_route=\/wp\/v2\/posts\/10\/revisions"}],"predecessor-version":[{"id":19,"href":"https:\/\/www.animator.idv.tw\/index.php?rest_route=\/wp\/v2\/posts\/10\/revisions\/19"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.animator.idv.tw\/index.php?rest_route=\/wp\/v2\/media\/11"}],"wp:attachment":[{"href":"https:\/\/www.animator.idv.tw\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=10"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.animator.idv.tw\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=10"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.animator.idv.tw\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=10"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}