{"id":1796,"date":"2015-11-06T01:51:00","date_gmt":"2015-11-05T17:51:00","guid":{"rendered":"http:\/\/www.animator.idv.tw\/?p=1796"},"modified":"2015-11-06T01:53:03","modified_gmt":"2015-11-05T17:53:03","slug":"blender-conference-2015%e5%bd%b1%e7%89%87%e7%99%bc%e4%bd%88","status":"publish","type":"post","link":"https:\/\/www.animator.idv.tw\/?p=1796","title":{"rendered":"Blender Conference 2015\u5f71\u7247\u767c\u4f48"},"content":{"rendered":"<p>\u4eca\u5e74\u7684Blender Conference 2015\u572810\u670823\u65e5\u9593\u5c55\u958b\uff0c\u523025\u65e5\u7d50\u675f\u3002\u4eca\u5e74\u7684Blender\u61c9\u7528\u5305\u542bGame\uff0cVR\u52303D\u5217\u5370\u6280\u8853\u3002\u5176\u4e2d\u4e5f\u6709\u76f8\u7576\u6280\u8853\u6027\u7684Talk\uff0c\u4eca\u5e74Conference\u7684\u5f71\u7247\u4e5f\u5df2\u7d93\u767c\u4f48\u5728youtube\uff0c\u6709\u8208\u8da3\u7684\u4eba\u4e5f\u53ef\u4ee5\u53c3\u8003\u770b\u770b\u3002<\/p>\n<p>\u4eca\u5e74\u6bd4\u8f03\u6709\u610f\u601d\u7684\u4e00\u4e9b\u984c\u76ee<\/p>\n<h4>Blender UI<\/h4>\n<p>Moving the Blender UI back to its viewports &#8211; Julian Eisel<br \/>\n<iframe loading=\"lazy\" width=\"854\" height=\"480\" src=\"https:\/\/www.youtube.com\/embed\/W2R6FEor0e8\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n<h4>Cycles Render<\/h4>\n<p>Cycles Rendering &#8211; A year in review &#8211; Thomas Dinges<br \/>\n<iframe loading=\"lazy\" width=\"854\" height=\"480\" src=\"https:\/\/www.youtube.com\/embed\/BwOhJiGVZPw\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n<p>Cycles Point Density Magic &#8211; Gottfried Hofmann<br \/>\n<iframe loading=\"lazy\" width=\"854\" height=\"480\" src=\"https:\/\/www.youtube.com\/embed\/wJietAeINTc\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n<p>Recreating the 1986 Juggler in Real Time using OSL &#8211; Fran\u00e7ois Gastaldo<br \/>\n<iframe loading=\"lazy\" width=\"854\" height=\"480\" src=\"https:\/\/www.youtube.com\/embed\/KYx-_9vORTA\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n<h4>VFX and Crowd<\/h4>\n<p>Behavior Generation for Interactive Virtual Humans &#8211; David Vogt<br \/>\n<iframe loading=\"lazy\" width=\"854\" height=\"480\" src=\"https:\/\/www.youtube.com\/embed\/uKWL90G3tnE\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n<p>Simulation of dense crowds of virtual characters &#8211; Sybren St\u00fcvel<br \/>\n<iframe loading=\"lazy\" width=\"854\" height=\"480\" src=\"https:\/\/www.youtube.com\/embed\/l4HIHrSp0Xg\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n<p>Gruntwork VFX: Real-world Compositing for Film &#038; TV &#8211; Sean Kennedy<br \/>\n<iframe loading=\"lazy\" width=\"854\" height=\"480\" src=\"https:\/\/www.youtube.com\/embed\/OBY7B6KgWF8\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n<h4>VR and Visual<\/h4>\n<p>BlenderVR: Framework for multiplatform interactive &#8211; Brian Katz<br \/>\n<iframe loading=\"lazy\" width=\"854\" height=\"480\" src=\"https:\/\/www.youtube.com\/embed\/stnJEnVEjCU\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n<p>Blender for holographic and motion mapping display &#8211; Olivier Amrein<br \/>\n<iframe loading=\"lazy\" width=\"854\" height=\"480\" src=\"https:\/\/www.youtube.com\/embed\/m2LLmx_QARA\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n<p>Uncanny Nature: Hybrid Stop Motion using Blender &#8211; Chris Denaro<br \/>\n<iframe loading=\"lazy\" width=\"854\" height=\"480\" src=\"https:\/\/www.youtube.com\/embed\/-wHHHnpiVHg\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n<p>\u76f8\u95dc\u9801\u9762<br \/>\n<a href=\"http:\/\/blender.org\/conference\/2015\/presentations\">Blender Conference 2015<\/a><br \/>\n<a href=\"https:\/\/www.youtube.com\/user\/BlenderFoundation\/videos\">Blender Conference 2015 Youtube Videos<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u4eca\u5e74\u7684Blender Conference 2015\u572810\u670823\u65e5\u9593\u5c55\u958b\uff0c\u523025\u65e5\u7d50\u675f\u3002\u4eca\u5e74\u7684Blender\u61c9\u7528\u5305\u542bGame\uff0cVR\u52303D\u5217\u5370\u6280\u8853\u3002\u5176\u4e2d\u4e5f\u6709\u76f8\u7576\u6280\u8853\u6027\u7684Talk\uff0c\u4eca\u5e74Conference\u2026<\/p>\n<p class=\"continue-reading-button\"> <a class=\"continue-reading-link\" href=\"https:\/\/www.animator.idv.tw\/?p=1796\">\u7e7c\u7e8c\u95b1\u8b80<i class=\"crycon-right-dir\"><\/i><\/a><\/p>\n","protected":false},"author":1,"featured_media":1801,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2,3],"tags":[37],"_links":{"self":[{"href":"https:\/\/www.animator.idv.tw\/index.php?rest_route=\/wp\/v2\/posts\/1796"}],"collection":[{"href":"https:\/\/www.animator.idv.tw\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.animator.idv.tw\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.animator.idv.tw\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.animator.idv.tw\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1796"}],"version-history":[{"count":8,"href":"https:\/\/www.animator.idv.tw\/index.php?rest_route=\/wp\/v2\/posts\/1796\/revisions"}],"predecessor-version":[{"id":1807,"href":"https:\/\/www.animator.idv.tw\/index.php?rest_route=\/wp\/v2\/posts\/1796\/revisions\/1807"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.animator.idv.tw\/index.php?rest_route=\/wp\/v2\/media\/1801"}],"wp:attachment":[{"href":"https:\/\/www.animator.idv.tw\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1796"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.animator.idv.tw\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1796"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.animator.idv.tw\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1796"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}