{"id":936,"date":"2015-02-03T01:23:00","date_gmt":"2015-02-02T17:23:00","guid":{"rendered":"http:\/\/www.animator.idv.tw\/?p=936"},"modified":"2015-02-14T16:54:47","modified_gmt":"2015-02-14T08:54:47","slug":"nvidia-2015-gtc-%e5%b0%87%e5%9c%a83%e6%9c%8817%e6%97%a5%e5%b1%95%e9%96%8b","status":"publish","type":"post","link":"https:\/\/www.animator.idv.tw\/?p=936","title":{"rendered":"NVIDIA 2015 GTC \u5c07\u57283\u670817\u65e5\u5c55\u958b"},"content":{"rendered":"<p>\u4e00\u5e74\u4e00\u5ea6\u7684Nvidia GPU Technology Conference(GTC) 2015\u5c073\u670817\u65e5\u5728\u52a0\u5dde\u7684San Jose\u5c55\u958b\uff0c\u9019\u6b21\u7684GTC 2015\u5c07\u6703\u4ee5\u5ee3\u64ad\u8207\u5a1b\u6a02\u9762\u7684\u61c9\u7528\u70ba\u4e3b\uff0c\u5728\u96fb\u5f71\u88fd\u4f5c\uff0c\u5ee3\u64ad\uff0c\u8996\u8a0a\u90e8\u5206\u767c\u8868\u7a81\u7834\u7684GPU\u6280\u8853\u3002\u4eca\u5e74\u4e3b\u8981\u7684\u8b1b\u8005\u6709Pixar\u7684Dirk Van Gelder\uff0c\u7684Kevin Margo, MPC Film\u7684Damien Fagnou, Chaos Group\u7684Vlado Koylazov, OTOY Inc\u7684Jules Urbach\u8207Shadertoy.com\u7684\u5275\u9020\u8005I\u00f1igo Quilez\u8207Pol Jeremias\u3002<\/p>\n<p>\u7279\u5225\u7684\u90e8\u5206\u662fPixar\u5c07\u6703\u7531Pixar Animation Studio GPU team technical lead \u7684 Jeremy Cowles\u5c55\u793a\u65b0\u7684Realtime\u7b97\u5716\u5f15\u64ce&#8221;Hydra&#8221;\uff0c\u7528\u65bc\u96fb\u5f71\u88e1\u7684Asset\u88fd\u4f5c\u6d41\u7a0b\u3002Fabric Software\u7684\u5171\u540c\u5275\u8fa6\u4eba\u517c\u9996\u5e2d\u8edf\u9ad4\u67b6\u69cb\u8005Peter Zion\uff0c\u5c07\u5c55\u793aFabric Engine Data-Flow Graph (DFG)\uff0c\u63d0\u4f9b\u5f37\u5927\u7684\u53ef\u8996\u89ba\u5316\u7684Node-based Programming\u4ecb\u9762\uff0c\u53ef\u7528\u65bcCUDA GPU\u4e0a\u7684\u7a0b\u5f0f\u5316\u3002Rhythm &amp; Hues Studios\u7684\u9996\u5e2d\u7e6a\u5716\u7814\u7a76Joe Mancewicz\uff0c\u5c07\u5c55\u793a\u8a72\u516c\u53f8\u5f37\u5927\u7684Deformer &#8220;Delta Mush&#8221;\uff0c\u7528\u4f86\u505a\u70ba\u5e73\u6ed1\u5316Polygon Deformation\u4f46\u662f\u4e0d\u6703\u5931\u53bb\u7d30\u7bc0\u7684\u6280\u8853\u3002<\/p>\n<p>&#8220;Rhythm &amp; Hues Studios Delta Mush&#8221;<\/p>\n<p>[fvplayer src=&#8221;http:\/\/www.fxguide.com\/wp-content\/uploads\/\/2014\/08\/deltaMush.mp4&#8243; width=&#8221;850&#8243; height=&#8221;480&#8243; splash=&#8221;http:\/\/www.fxguide.com\/wp-content\/uploads\/\/2014\/08\/deltaMush.jpg?62f061&#8243;]<\/p>\n<p>\u9019\u4e9b\u662f\u6bd4\u8f03\u6709\u8208\u8da3\u7684\u5167\u5bb9<\/p>\n<ul>\n<li>S5327 &#8211; Hydra: Pixar&#8217;s Real-Time Render Engine for Feature Film Assets and Workflows<\/li>\n<li>S5645 &#8211; Easy Photorealism with NVIDIA Iray<\/li>\n<li>S5622 &#8211; Dekko: A Framework for Real-Time Preview for VFX (MPC)<\/li>\n<li>S5553 &#8211; The Fabric Engine DFG: GPU Visual Programming for Visual Effects<\/li>\n<li>S5439 &#8211; Animating Singing Volcanoes: Real-Time Shading in Presto for Pixar&#8217;s Short Film &#8220;Lava&#8221;<\/li>\n<li>S5246 &#8211; Innovations in OptiX<\/li>\n<li>S5641 &#8211; Delta Mush: Smoothing Deformations While Preserving Detail for VFX and Game Characters<\/li>\n<li>S5618 &#8211; GPU Computing: A VFX Plug-In Developer&#8217;s Perspective(GenArts Inc)<\/li>\n<li>S5667 &#8211; A GPU-Accelerated Bundle Adjustment Solver (Double Negative VFX ))<\/li>\n<\/ul>\n<p><a href=\"https:\/\/registration.gputechconf.com\/form\/session-listing&amp;doSearch=true&amp;additional_parameter_selector=none&amp;queryInput=&amp;topic_selector=Media+%26+Entertainment&amp;type_selector=none\">\u8a73\u7d30\u767c\u8868\u5167\u5bb9\u9023\u7d50<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u4e00\u5e74\u4e00\u5ea6\u7684Nvidia GPU Technology Conference(GTC) 2015\u5c073\u670817\u65e5\u5728\u52a0\u5dde\u7684San Jose\u5c55\u958b\uff0c\u9019\u6b21\u7684GTC 2015\u5c07\u6703\u4ee5\u5ee3\u64ad\u8207\u5a1b\u6a02\u9762\u7684\u61c9\u7528\u70ba\u4e3b\uff0c\u5728\u96fb\u5f71\u88fd\u4f5c\uff0c\u2026<\/p>\n<p class=\"continue-reading-button\"> <a class=\"continue-reading-link\" href=\"https:\/\/www.animator.idv.tw\/?p=936\">\u7e7c\u7e8c\u95b1\u8b80<i class=\"crycon-right-dir\"><\/i><\/a><\/p>\n","protected":false},"author":1,"featured_media":937,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2],"tags":[33,80,47],"_links":{"self":[{"href":"https:\/\/www.animator.idv.tw\/index.php?rest_route=\/wp\/v2\/posts\/936"}],"collection":[{"href":"https:\/\/www.animator.idv.tw\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.animator.idv.tw\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.animator.idv.tw\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.animator.idv.tw\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=936"}],"version-history":[{"count":8,"href":"https:\/\/www.animator.idv.tw\/index.php?rest_route=\/wp\/v2\/posts\/936\/revisions"}],"predecessor-version":[{"id":945,"href":"https:\/\/www.animator.idv.tw\/index.php?rest_route=\/wp\/v2\/posts\/936\/revisions\/945"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.animator.idv.tw\/index.php?rest_route=\/wp\/v2\/media\/937"}],"wp:attachment":[{"href":"https:\/\/www.animator.idv.tw\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=936"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.animator.idv.tw\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=936"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.animator.idv.tw\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=936"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}