Maya未來的Lighting與Rendering技術

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Maya Lighting與Rendering未來可能更新的功能,像是全軟體的Color Managerment,Viewport 2.0的Texture背景載入,為了新的Shader LookDev流程所做的GUI的改進,新的Proceduralism Rendering workflow,都是以提升Maya效率為主的相關技術。

1. 整合其他Renderer的framework
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2. Mentalray unified sampling 流程簡化
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3.Mila Layer Shader整合支援
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4.Viewport 2.0 完整支援(Hair, PaintEffect, Particle, OpenSubdiv)
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5.Viewport 2.0 Texture Bg loading(背景Texture載入)
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6.Full application color managerment
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7.新的Shader Look dev workflow(新的Node Editor, Node property, Shader preview)
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8.新的Proceduralism Rendering(Render Layer的未來)
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indigo

電腦動畫工作者,在業界打混十餘年,喜好SGI骨董電腦,分享新技術,動畫流程開發。

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